We were asked to write a story that looked at the spectacular work Animatrik did on the Superhero blockbuster, Justice League. We spoke with President and CTO of Animatrik, Brett Ineson, to chat about the work that went into creating a fully-CG Supervillain such as Steppenwolf, the opportunity to work closely with the director, Zack Snyder, and how they worked with partners to deliver the subtle body movements and facial expressions needed to create this Supervillain.
Warner Bros.’ much anticipated Justice League movie sees DC’s most famed heroes join forces – Batman, Wonder Woman, Aquaman, Cyborg and The Flash – to take down the film’s Big Bad, supervillain Steppenwolf.
Interestingly, actor Ciaran Hinds never stepped foot on set in the role of Steppenwolf – rather, the performance was pieced together via numerous motion capture shoots taking place elsewhere, each adding another layer to his evil persona.
“The main focus was on Steppenwolf, but we also delivered on a number of other shots,” recalls Brett Ineson, president and CTO of Animatrik.
“It was a fantastic opportunity to work closely with director Zack Snyder, as well as the film’s producer, VFX supervisor
In Justice League, would-be world conqueror and lieutenant of
The character’s menacing, otherworldly appearance – a craggy face, alien heritage and dramatic blade-like helmet – prompted his creation as a fully CG digital creation. A wide assortment of technology was used to deliver these lifelike replications of Hind’s performance, with different solutions tracking different elements of his physiology, as Brett explains:
“Animatrik recorded subtle body movements and facial expressions alongside our partner DI4D. We used a Technoprops helmet to capture the actor’s face with
"It was a fantastic opportunity to work closely with director Zack Snyder, as well as the film’s producer, VFX supervisor and director of photography. It was an intimate, creative moment, with big results up on screen."
“The stunts we captured were quite minor – just falling down and a little bit of weapon swinging,” says Brett. “We were focused a lot more on character movement, walk and talk moments – the more intimate side to a supervillain’s performance. We were able to get it all done across that shoot with time to spare, and no reshoots.“
Although working with a small and focused crew, the Justice League’s motion capture team worked with focus and efficiency – something that can be lost with sprawling team sizes.
Animatrik was able to seamlessly integrate with staff at the Universal lot, adapting to the director’s vision and consulting on best motion capture practices where necessary. The shoot, originally scheduled across eight days, ended on the sixth.
“It was a chilled, relaxed shoot,” concludes Brett. “We had the time, there was no need to panic and it was a small crew. We really knew what the director was looking to get, and we were focused on getting it. That resulted in great, emotive facial performances, from the worst villain these heroes have had to face yet.”